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Alto is able to Tune each Witch, both as part of the story and when necessary to resolve personal issues that hold the ladies back from developing further relationships. Enough conversations unlock further combat abilities, and allow the player to focus on whichever party members are most captivating.Ĭonversations alone aren’t enough to improve the Witches sometimes, and helping their aptitude requires delving into some unusual vocabulary employed by Stella Glow.
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The third improvement is granted during Alto’s free time, when he can converse with party members of his choosing. A second is via fitting orbs to weapons, which have myriad effects such as inducing status ailments or granting an elemental affinity - the orbs even migrate to newly purchased weapons automatically when they are equipped. One is the standard method of leveling up to gain new skills, which is employed effectively but unremarkably. In battles with few characters directly under player control, this means it can be a significant amount of time before input is again required.Ĭharacters improve in several ways during Stella Glow. One issue that is not directly related to the challenge stems from deliberate battle pacing, as the cursor flits between each participant even when no action is being taken.
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Several complex fights later on with multiple enemy arrivals can pose a challenge, with the somewhat mitigating factor of being able to restart the same encounter after getting a game over. Most of the combat will not be difficult to tactical veterans either, though optional goals are included in story battles that demand a bit more strategizing to fulfill. Even its non-story missions that exist solely for grinding manage to provide a few unique enemies to fight, though these are still palette swaps of something previously seen. It also does a good job with providing varied missions, altering goals and terrain to keep things from getting monotonous. Stella Glow does a good job of making each player character distinct though, with unique abilities and applications. The player’s group squares off with enemies, each moving according to a visible turn meter, and the proceedings will be instantly comprehensible to any tactical veteran. There we go again, making wolves out to be bad when they’re just out to bite people.Ĭombat adheres to the broad rules of tactical titles through the decades, with nothing to violently rock the boat. Atlus has given the game a top-notch localization to make sure that nothing is too baffling, and enough is done right to make this a worthwhile narrative on balance. The characters are an endearing bunch though, and the game’s true climax is rather interesting.
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There are other issues with the writing too, such as the failure to hear Hilda’s full plan until very late in the proceedings, along with a surprisingly popular Witch in a world where these magical songstresses are supposedly objects of mass hatred. Tracking down the other Witches becomes necessary in order to undo this crystallization, but Hilda and her Harbinger followers are not easily daunted.Ī key part of Stella Glow‘s setting is the supposed inability of anyone except Witches to sing, yet this aspect receives much less attention than such a concept might seem to warrant. This development precedes the arrival of troops from the capital who take the pair away, as Hilda’s crystallization program has struck many locales and must be opposed. These two are given new powers suddenly, transforming Lisette into the Water Witch and Alto into a Conductor able to draw out her full power. One otherwise-fine day finds a Witch named Hilda arriving in this village, singing a song of ruin that crystallizes all but Alto and his adoptive sister Lisette. It’s not a great game, but it succeeds in most of what it tries to do and delivers a solid tactical experience.Īlto is a teenager living in an unremarkable village of the Regnant Kingdom with his adoptive family. Stella Glow manages to feel like the best entry in the Luminous Arc series, though that admittedly isn’t a great feat.
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Spending more time with the game does nothing to dispel what the casual glance revealed, but it also demonstrates that some of the problems of the earlier witch-oriented tactical series have been smoothed out. At a casual glance, Stella Glow resembles the Luminous Arc series.
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